Weaknesses: Hit and Run(Ranged Units), Early Game, Archers, Ships, Siege(Onager) Strengths: Melee fights, Late Game, Infantry, Cavalry, Monks, Siege and Economy University: Bombard Tower, Arrowslits, Treadmill Crane.Dock: Fast fire ship, Heavy demo Ship, Shipwright.Blacksmith: Ring Archer Armour (Possibly Plate Barding Armor, to encourage ranged weakness for Elephants).Stable: Paladin, Camel, Steppe Rider (Possibly Husbandry too).Barracks: Eagle Warrior (Possibly Squires too).Archery Range: Arbalester, Hand Cannoneer, Thumb Ring.Imperial Age Technology: Infantry gain +1 melee armour and +3 pierce armourĪll ally’s trade carts and trade cogs speed increased by 10%.Castle Age Technology: Elephants deal an additional +25% of their attack as trample damage (50% total of their base attack becomes trample, same as the original Battle Elephant.Speed: 0.8 (Slower than the average Batte elephant) Name: Armoured Elephant or Heavy ElephantĪttack bonuses +3 vs buildings, +5 vs stone defence and +5 vs infantryīlast Radius: 0.5 tiles (Larger Area of Effect than the Battle Elephant)Īrmour Class: Cavalary +10, +12(Elite), War elephant +10, +15(Elite) Monks regenerate faith 25% faster after a successful conversion (Stacks with Illumination).Farms extra food +50 In Dark Age, +100 food in Feudal Age, +150 food in Castle Age, +200 food in Imperial Age.So I’ve come up with a few ideas for the Siamese civilization, however with no historical justification for the bonuses/techs, just some neat ideas I would like your opinions on.Įlephant and Monk civilization(Also infantry)
The Rise of the Rajas had Southeast Asian themed civilizations with Burmese, Khmer, Malay and Vietnamese but was missing the Siamese, an important empire once in Southeast Asia, represented instead by the Khmer in campaigns. Hello, I’m new here and was hyped when the expansion was announced as it meant possibly more civilizations in the future for Age of Empire 2.